
About Me
Hi, I'm Henry, a Game Designer and Gameplay Programmer driven by a passion for creating combat systems that feel satisfying, responsive, and rewarding.
I've been fascinated by games for as long as I can remember, and that passion naturally evolved into a career focused on designing memorable gameplay experiences. While I consider myself a designer first, I love bringing those ideas to life through programming, with extensive experience in Unreal Engine using both C++ and Blueprints.
For me, great games aren't just about mechanics and systems, they're about creating moments that players remember long after they've put the controller down.
Sneak Peak into Fragmented
(In Development)
4 +
Years of Coding Experience
6+
Completed Projects
2
Engines
3
Team Projects Led / Contributed
What I Do
Game Design
Designing engaging mechanics, systems and player experiences that are fun,balanced and meanigful
Collaboration
Working closely with artists.designers and developers to bring creative visions to life
Programming
Building robust gameplay systems and tools using Unreal Engine, C++ and Blueprints
Prototyping
Rapidly iterating on ideas to test gameplay, refine mechanics and drive great design with players at the front
Currently Exploring
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AI and Behavior Systems
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Gameplay Ability System (GAS)
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Networked Multiplayer